As more info open   during E3 2018 aboutFallout 76we can substantiate that the multiplayer take on Bethesda ’s mega pop post - revelatory serial is moving further off from the franchise ’s traditional gameplay and wo n’t admit non - player character . From Harold the tree humankind and Dogmeat to super mutant Marcus and the villainous Mr. Master , theFalloutgames are known for stocking the wasteland with a whole host of colorful fibre since 1997 . These are characters you bring with , get quests from , save , or even kill . But that ’s all different in 2018 ’s newFalloutrelease .

mixcollage-07-dec-2025-07-26-pm-397-1.jpg

Fallout 76is eventually take the series online - only afterFallout Onlineslipped into exploitation snake pit all those year ago . The rumors were dependable and Fallout 76 is not only letting players play with others , but it’sfour times prominent than any other Fallout game . As well as battling other players , nuking enemy bases ( yes , you may do this ) , and craft a petty slice of Shangri-la in the radiation therapy - fill apocalypse,76is solidification to do away with its NPC and or else put gamers head - to - head with only other players and golem only .

Bethesda Fallout NPCs

mixcollage-07-dec-2025-07-26-pm-397-1.jpg

Fallout 76 Multiplayer Art

As well as revealing that the popular VATS organization will now forge in genuine - time , Bethesda foreman Todd Howard told theE3 Coliseum livestreamthat the authoritative NPC rule is also experience a revamp :

Fallout 76

" There are no NPCs . So that ’s one of the swelled differences that we really leaned on , which is every character you see is a real person . But there are still robots and terminals and holotapes . ”

hidden hit counter

With every other survivor being an actual musician , Fallout 76is totally inhabit as a PvP survival experience , not too dissimilar to whatH1Z1originally was ( now known asJust SurviveorDayZbefore it ) . Initially raising question over how the likes of stall would put to work , Howard has cleared up the confusion by keeping robots in the intermixture .

Bethesda Fallout NPCs

The want of NPCs kick upstairs the question of how side quests   are acquired inFallout   76and Howard says   that something similar will play a part . “They’re kind of a notice world … thing,”Howard explicate .   He did not however detail what these are called or how they fit intoFallout 76 . It is actually something that makes sense both logistically and in terms of narrative . WithFallout 76being the early biz chronologically inFalloutlore   and Vault 76 being one of the first to open , the wasteland would be almost empty anyway . guess take a side pursuance from an NPC and heading to a specific settlement , only to detect out another group of thespian has already deoxidise it to ash .

Although robot could fulfil the place left behind by a lack of NPCs , the colorful dramatis personae of bandits and mutants have helped makeFalloutas democratic as it is today . That being enounce , automaton have show to be just as entertaining at time during the franchise chronicle and who can forget memorable ( and sometimes homicidal ) machine likeFallout 4 ’s bigheaded Codsworth andNew Vegas ' sharp - shot Victor .

Fallout 76will also corroborate mod post - launch through private games . Howard reiterates that mods are super important for their games and their seniority and Fallout 76 , despite being an online - only title , will perfectly cover them as well .

Fallout 76 Multiplayer Art

Fallout 76